Glossary

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Galt Spell - Indoor security spell. Primed by ‘scenting’ it with the body odour of those validated to enter certain areas. Anyone or anything that attempts to enter with an unknown scent, will immediately be contained within a paralysing hold.



Garigan - Cadavat minder and trainer based in Crater City.
Gas Balloon - Balloon filled with up to 300,000 cubic feet of Methane. Gas balloons are released as a method of storm deterrent. Balloons are equipped with a fuse and designed to explode at a certain height to ‘break’ the run of the storm.

Gas is sourced from the city’s organic waste dumps. To date, this is an untried method of deterrent.



Gas Balloon Station - Area where methane is extracted from organic waste and used to prepare gas balloons.



Gateway Envelop - Envelop Plantagen deployed to prevent any access to or from the gateway leading to Singleton Cottage. Envelop consists of five square miles of hostile vegetation filled with traps to prevent intrusion. The Envelop is surrounded by a fifty-foot wide perimeter of ES Dead Ground to seal it off from the naturally growing environment of the Shavlod Jungle.

Armbranch was the Envelop Getinol assigned to this gateway.

This Envelop lost much of its strength when poison from the Basilod’s Spirit spread through it.



Gerridian - A powerful rogue Hempat Magician who seeks various ways to leave the Parawerthan and conquer other dimensions. His creation, the Basilod, was trapped within the Envelop Gateway while attempting to reconnoitre our dimension.

Gerridian’s current location: Unknown since the fall of his Fake Empire.

Skill set: Unknown

Considered highly dangerous and marked for execution by the Cadavat.



Gerridian's Fake Empire - A false land created by rogue Hempat Magician Gerridian to protect his lair from any intruders. Everything within it: bogs, lakes, rivers, forests, and mountains, was built on magic foundations. Once Gerridian was forced from his lair, this magic disintegrated before imploding on itself.



Getinol - Highly intelligent race of creatures bonded to the Nescan Guild. Trained by the Nescan as bodyguards, warriors, servants, assassins, and Envelop Plantagen caretakers.

Physical attributes include willowy limbs, orange eyes, and flat face. Head and torso is covered with a tough hair that resembles the bark of an old Oak tree. Strong. Fast. Supple. Can regenerate lost limbs and survive in environmentally hostile areas. Are renowned for their loyalty.

Numbers: Unknown. Estimated at several thousand.



Ghost Boy - A boy trapped within a Lavun spell he inadvertently created. Sightings: Rare. Said to wander the wilderness in search of a release cure.



Gilvets - Harmless wild grazing mammal.



Glass Filament - A flexible thread spun from Dratter Glass that is used in conjunction with elements of Lavun to transport sensory information over short distances.

Used as a secure communication method within Tinotte government and military complexes. Information is encrypted using mathematical algorithms that are impossible to break and can only be decoded by highly skilled operators.



Glate Root - Root of the medicinal herb the Glate Plant.



Glimmer Wraith - Harmless wraith designed to threaten and gather information rather than cause actual bodily harm. Appears as an apelike silhouette constructed from millions of tiny grey flakes of earth.

Common usage: To deter snoopers or spies from entering protected areas.



Gliss Plant - Leaves can be boiled into a stew that neutralises the effects of inhaling Black Moutet gas. Seeds can be used to safely clear unwanted Black Motets from campsites, frequently used forest trails, and other vulnerable areas. Once watered with human spittle, the seeds sprout into seedlings that burrow underground and destroy the Black Moutet’s root ball.

Identification: Low growing shrub with distinctive grey leaves and flower.



Globe Light - Battery powered light.



Golden Clearing - Envelop component. A clearing in the trees, above which a concentration of gas is formed that concentrates the sun’s radiation to lethal levels. Can cause severe or fatal burns depending on length of exposure.

Identification: The undergrowth surrounding the clearing is designed to withstand radiation so no noticeable aberrations are visible here. A common way to test a Golden Clearing is to toss in fresh grass or leaves and noting if they ignite.



Golden Eyes - Tribe formerly known as The Memonen.

Driven from their lands by the Tribe of the Cairns and forced to find shelter in tunnel system beneath the Darkning Mountains. Named after their large distinctive eyes that evolved from a millennium of living underground.

Population: Unknown. Estimated to number upper six figures.

Once mainly farmers, the Golden Eyes have evolved into a tough, warrior race who are determined to reclaim their kingdom of Pendard—now known as Borkon. Governed by an elected council. Current lands falling under their sphere of influence include stretches of the Marator Shores, the Darkning Mountains, and the western stretches of the Shavlod Jungle.

Self sufficient due to unlimited water supplies, advanced underground farming and livestock breeding methods, and the availability of foodstuffs from the Shavlod Jungle.

Undocumented reports state that the Golden Eyes discovered an abandoned city deep beneath the Darkning Mountains and advanced technologically by deciphering the secrets hidden there. Further undocumented reports state that sizeable deposits of Lavun exist there.



Gorogen Bird - Small bird specifically bred and trained to detect approaching Spirit Storms.



Gragge Imp - There are only seven known instances of Gragge Imps breaking into the Parawerthan. Six are dead. Rumours abound that the seventh is held in the catacombs of the Fifth Seat. No evidence exists to suggest this.

To date, only two Bottles of Darkness have ever been opened. Location of the remaining bottles is unknown.



Gratan - Golden Eyes guide.



Grodana Mountains - Mountain range found along the southern fringe of the Shavlod Jungle. Reputedly the domain of an aging Grey Spirit Storm.



Last modified on November 21, 2011

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