Glossary

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Alarat - Commercially grown foodstuff used for making bread.



Altdew - Parasitic river creature.

Begins life as a fist sized brown bubble that attracts scavengers by releasing a scent resembling rotten meat. Once a fish or carnivorous amphibian ventures close enough, the Aldew attaches itself to its prey by means of three barbed spines. The prey is then incapacitated with poison and digested over a period of weeks. Vital organs are left intact until most of the flesh and fatty tissues are consumed.

Once the prey is stripped to the bone, the Altdew releases the skeleton, anchors itself to the river bottom, and remains there for several month before repeating the feeding process again.

Have been known to take humans. Mature Altdews can reach over one yard in diameter.



Ana - Maya’s sister. Travelled from Argentina to find out what happened her sister and became part of Raymond’s Singleton Cottage backup team.



Analysis Room - Sealed room within a Cadavat Apothek used for analysing air. Most common analysis is performed by a Breach Spell that sifts through the air, gathering up the minutest particles of stale breaths, smells, skin, saliva, and dust. These particles are then examined for any clues as to who was present in the room in the previous thirty-five hours.

A successful examination will reveal distinct characteristics of potential suspects. In some cases, enough distinct characteristics are gathered to justify creation of a Scenting Spell to track the suspect down.



Angalan - Cook on the smuggling ship The Marsten.



Angeron Tower - Stone tower used by Elements of the Fifth seat for communication.

Method of messaging: Unknown. Thought to be energy based. Each important Parawerthan city has an Angeron tower. Smaller relay stations are located at strategic locations throughout the Known Parawerthan.



Antelop Spark - Envelop component. Small, weed like plant with brownish leaves. Shoots barbed poison thorn if leaves are disturbed.



Armbranch - Gateway Envelop Getinol and Raymond’s companion within the Parawerthan. When the Basilod’s poison caused the Envelop Gateway to fail, Armbranch decided to accompany Raymond to seek revenge on Garigan. A strong bond formed between them. Armbranch is an invaluable source of information to Raymond regarding the Parawerthan.

He now has a working knowledge of the Internet and likes to spend his spare time browsing nature sites on Raymond’s laptop. He has also learned how to send emergency update emails to Raymond’s backup team whenever Raymond is incapacitated for any reason. Armbranch’s ambition is to visit County Cavan.

Has a penchant for becoming temporarily enamoured with human females.

Concerning the dangers of the Parawerthan, Raymond is quoted as saying ‘Without Armbranch I’d have been a walking ghost in the Parawerthan long before I even realised I was dead’



Army of the Earth - Ancient army that succumbed in battle to a spell so evil the very ground refused to accept their corpses and pushed them back out after burial. They wander the eastern lands imprisoned within a pink fire. Witnesses describe seeing an army of tortured souls encased in liquid armour with weapons of fire that drip sparks. Nobody: storms, people, magicians, will venture near the army. Nor does it leave the slightest scorch mark in its wake for any to follow. Legend states that The Broken Fields was the original burial ground for these warriors.



Avalen - Aggressive tribe found in the uppermost reaches of the Naragot Mountains. No political, geographic, demographic, or commercial information about the Avalen is currently available.



Banishment Scent - Used by Crater City Security Guard to mark those banished from the city. Scent cannot be removed and will identify any who attempt to re-enter Crater City.



Barony of Isletta - Semi autonomous region in Upper Borkon controlled by the Nescan Guild. All Envelop development is carried out here under the strictest secrecy.



Basilod - Gerridian’s creation designed to penetrate and reconnoitre Erdath for possible conquest. When the Basilod perished in the Envelop Gateway, its essence split into two forms. The Basilod Spirit and the Basilod Shadow.

Basilod Spirit: Fled back to Gerridian with Maya’s life force. Perished in Gerridian’s Fake Empire following a Cadavat attack.

Basilod’s Shadow: Basilod’s dark side. Wandered unheeded in Erdath until lured back through Gateway and imprisoned by Wind Sentry.



Black Bay - Bay along the Marator Shores where the bulk of the Golden Eyes enemies landed. Once the Bottle of Darkness was opened, this bay became the burial ground for this army.

No bones remain, but everything else: armour, weaponry, supplies, boats, siege engines, and other military paraphernalia are still visible. The waters of the bay were turned to a thick, greasy oil when the poison from the bottle rolled over them.



Black Moutet - Toxic plant prevalent in marshlands and forests. Produces a caustic gas on close contact with mammal produced carbon dioxide.

Identification: Black leaves. Blood red stem.



Black Valley - The third and final valley leading from the Shavlod jungle into the Darkning Mountains.



Block Wall Spell - Simple Lavun spell that constructs a complex portal between the user and any enemy. Appears like a normal doorway, but when ever the enemy steps through it they always end up on the wrong side.



Book of Response - Complete set of guidelines as laid down by the Fifth Seat concerning the relationship between the Fifth Seat and the rest of the Parawerthan.

Contents: Unknown. Access to the book is strictly controlled by Elements of the Fifth Seat.



Bottle of Darkness - Weapon containing the death energy and spirit of a Gragge Imp. Once released, this power will destroy every living thing above ground for a radius of three miles.



Branch Walker - Envelop component. Small imp attached to second generation Envelops. Tasked with stalking and making a detailed sketch of intruders for Nescan files. Uses Mete Flies to take surreptitiously take blood samples from intruders to ensure they can be tracked down if they escape the Envelop.

The blood sample from the Mete fly is extracted and fed into a tracker spell to hunt the intruder down. This method of tracking Envelop intruders was discontinued in third level Envelops. Third generation Envelops are designed to attach an indelible scent to any intruder that a generic tracker spell can trace.



Breach Spell - Lavun based spell primarily used to analyse the contents of a Lung Bottle.



Breath of the Envelop - Envelop component. Fragrant smelling gas pockets that destroy lungs if inhaled.

Identification: Tiny silver insects can sometimes be seen dwelling within these gas pockets.



Breath of the Storm - A deceptively warm breeze that can sometimes precede a Spirit Storm by up to twenty-four hours. Depending on the type of storm, this breeze is not always present.



Breath Spell - One of the ‘Spells of Last Resort’ sometimes used in conjunction with a Heart Massager to stimulate breathing following vital organ failure. Once administered orally, the spell will coat the inner lining of the lungs before initiating forced breathing.

Drawback: Because so much of the inner lung tissue is coated with the spell, the amount of oxygen passed to the blood stream is severely reduced. Commonly known as ‘The Demon’s Breath’ due to the side effects suffered by those who survive the procedure. Side effects may include reduced lung capacity, severe chest pains, hallucinations, and various levels of brain damage.



Breeze Sifter - Human tracker with the ability to detect spoors in winds up to fifteen days old. Skilled in the art of Shining in the Dark.



Brunton Solar Roll - Solar powered battery charger used to charge up Raymond’s laptop.



Cadavat - Shadowy group of magicians, politicians, visionaries, and other parties who claim their aim is to learn more about the Parawerthan’s past to ensure a better future. Cadavat teams are involved in an unknown quantity of projects.

One known project is to release Lession from his imprisonment. Information leaked from a Cadavat source claimed their intention is to learn more about the Grey Storm from Lession. Many authorities believe they simply mean to use Lession to reclaim the lost riches of the City of Roses.



Cadavat Apothek - Multi sectioned Cadavat test and analysis laboratory.



Captain - One of the few mariners skilled enough to safely navigate the southern Marator Shores. His storm runner class boat ‘The Unnamed Boat’ is specifically designed specifically for the heavy weather prevalent along the Marator Shores.



Cardburn - Rare smokeless fossil fuel.



Cauldron Gateway - Creature endowed at birth with a fuel energy lodged in special skull cavities. Two Cauldron Doorways can harness this energy to create a temporary tunnel between them through any naturally formed substance. Known as ‘cauldrons’ because the fuel energy stored in their skull cavities decays exponentially after death. Energy half-life: Estimated at 500 years.

Fuel energy cannot be removed after death. But it is still possible to harness it once the skeleton remains intact and the correct procedure is used to activate the navigation element of the fuel energy. A prime example is the tunnel leading from beneath Singleton Cottage to the Parawerthan. Both Cauldron Doorways that originally constructed this gateway were spell locked into place, ensuring the co-ordinates of the tunnel remained fixed within their fuel energy after death. This enabled anyone to open and close the tunnel by simply removing the skull from any of the Cauldrons’ skeletons.


Shortly after Sean Patrick Keyes passed into the Parawerthan for the final time, his manservant removed the hand and skull from the Cauldron on the Singleton Cottage side. The components were hidden within the walls of Singleton Cottage until Raymond and Maya discovered them during renovations.

Fuel energy type: Unknown. Length of tunnel: Longest documented tunnel measured 342 feet.

It is unknown from where the Cauldron Gateways originate.



Celter Class Magician - Trained specifically for counter intelligence, Spirit Storm research, and tracking down loose spells.



Centreal - A device used for detecting rogue spells. Consists of a small wooden casket cut and hollowed out from a single block of Trodag wood. This box is then soaked in a Lavun based mix before a specialised clock mechanism is fitted. A device used for detecting rogue spells. Consists of a small wooden casket cut and hollowed out from a single block of Trodag wood. This box is then soaked in a Lavun based mix before a specialised clock mechanism is fitted. This mechanism monitors the chemical properties of the timber. These properties change when a rogue spell is close. The internal mechanism emits a series of beeps when such spells are detected.

This mechanism monitors the chemical properties of the timber. These properties change when a rogue spell is close. The internal mechanism emits a series of beeps when such spells are detected.



Chest Massager - Spring powered device used to stimulate the heart in ‘on site’ medical emergencies. This device is used in conjunction with a Stiven Frame to provide mechanical chest compressions to a patient in order to restore a partial flow of oxygenated blood to the heart. Chest Massager settings depend on age, size, and weight of patient. Can sometimes cause adverse affects if set wrongly.



Circleweb - A legitimate form of authorisation permitting travel between the Parawerthan and external dimensions. Come in the form of a leather patch that applies a tattoo when activate on exposed skin.

The tattoo ink contains unique properties that identify the wearer to Wind Sentries. Customised inks can contain various inoculations against known ‘inter dimensional’ diseases.



Cisco Wireless Network - Network constructed by Raymond to provide a method of communication between the Parawerthan and his home network at Singleton Cottage. Network consists of a Cat 6 network cable running from Singleton Cottage network to a Cisco switch and wireless Aironet 1300 Bridge set up on high ground in the Parawerthan. To receive wireless Internet connection, Raymond creates a second network using a laptop, switch, and bridge he carries with him.

Relay wireless bridges are unneeded as the Parawerthan atmosphere converts the line of sight signal from the home bridge to a robust scatter signal that can be picked up deep within the Parawerthan.



City of Roses - The first great coastal city of the Tinottes. Peak population: 250,000. It was abandoned overnight when a Grey Spirit Storm ravaged it to avenge Lession’s imprisonment.

Most of the city’s galleries, museums, and libraries were abandoned in the evacuation. So too was the treasury, along with the private possessions of countless inhabitants.

The Grey Storm still maintains a presence there, and none of these treasures have ever been recovered. Nor have any of the stores of Lavun, books of magic, or other priceless items rumoured to exist in the magician’s quarters deep beneath the Imperial Palace.

Innumerate warriors, fools, and madmen have entered the city over the years seeking to recover a share of this treasure. Only one, a warrior called Danatel, ever made it out. He emerged naked and insane and rambled on and on about seeing, ‘Phantoms of every description, streets red with blood dust, and walls plastered with the bones of the dead’.



Cladrod Current - A dangerous stretch of water found half way between Lession’s Island and the city of Tracen. Known as an ideal smuggling route for those who dare brave these waters. Unidentified witness describes the water ‘tugging’ at the ship’s hull.



Cladrod Sunrise - A natural phenomena visible only at certain times of the year while navigating the Cladrod Current. Unidentified witness describes the entire eastern horizon appearing to burn with ‘great tongues of fire’. Believed to be an optical illusion.



Conatal Isles - The farthest known land points in the Empty Sea. The uninhabited Isles lie 3471 miles southwest of the City of Roses.



Contorat - Elusive, highly intelligent sea sprite. Has a passionate taste for human flesh. Prepared to risk entering inhabited coastal waters to lure unwary prey (favours children) close to waters edge.

Favoured method of hunting is to come ashore and leave a trail of gold or silver (scavenged from shipwrecks) leading into the sea. It then lurks in shallow water to take those foolish enough to follow its lures. When snared by Contorat hunters, they buy their freedom by leading hunters to wreck sites and reclaiming treasure from sea.

Threat level: High.



Contorat Hunters - Nomadic hunters specialised in hunting down Contorats.



Contract Ball - Cadavat method of agreeing a contract. After a copy of the contract has been imprinted on the palms of the contractees using wet ink, they are obliged to transfer this imprint onto a soft ball of Trus Mud by squeezing it hard. Once the ball hardens it is held and monitored in a Cadavat Contract House. If any cracks appear on the ball it is a sign that someone has broken the contract.



Contract Bottle - Glass bottle blown from Dall sand. The breath of those agreeing to the contract is contained within it along with a copy of the contract. If any cracks appear in the glass it is a sign the contract has been broken.



Contract House - Heavily fortified Cadavat safe house where contracts pertaining to Cadavat business are held and monitored.



Cramine Fish - Delicacy known for its succulent flesh and the natural high it stimulates when cooked and eaten a certain way.



Cramine Schooner - Traditional Cramine fishing boat. Once nets are laid along the perimeters of a chosen Weed Forest, a Skimbak is released to drive the Cramine sheltering beneath the forest out into nets.



Crater City - Capital City of the Tinotte province of North Borkon. Situated where the fertile Borkon coastal plain narrows into the foothills of the Naragot Mountains. Constructed within the Rose Crater by survivors from the City of Roses.

Population: 690,000.

Home to the Borkon Council, North Borkon Provincial Government, and various other administrative bodies including Defence, Commercial, Municipal, and Agricultural. City regulatatory forces include, Crater City Security Guard and Crater City Defence Militia. Elements of three Tinotte battle divisions are on permanent station here along with two companies of talents and a storm repelling force estimated to number at least three thousand. The Naval Service has a presence within the city, but the bulk of their force is based at their Eastern Command HQ in Tracen.

Spirit Storm protection: The south and west of the city is shielded by the Naragot Mountains. Canals filled with tar and coal protects its northern and and eastern approaches. Tar canals are a proven deterrent to Spirit Storms. Once ignited, the canals smoulder for days, causing up draughts of hot air to disturb the run of the storm. Tar canals are constructed five miles from the city walls. Within this perimeter are smaller tar pits and gas balloon stations for extra deterrents. Gorogen birds patrol the skies twenty-four hours a day for any Storm trace.

Everything within the city is designed for storm protection. Domed buildings are constructed for maximum wind deflection. Most habitations extend underground as storm shelters. Streets, avenues, squares, and parks, are fitted with ‘anti-storm’ obstacles designed to deter winds from penetrating ground level habitations.

Crater City is the northern commercial hub of the Tinotte Empire. Mining guilds operate their ‘western lands’ exploration operations from here. It is also a hub for narcotics and other illegal substances smuggled from the Shavlod into the Tinotte Empire and beyond.

Prominent city districts include:

The Davan Quarter: Home to numerous trading, financial, and exploratory guilds.

The Prohibited Zone: Constructed tight to the base of the Naragot Mountains at the southwestern edge of the city. The bulk of the military are located here along with the Fifth Seat’s representatives, the Cadavat bases, Celter Class magicians, Crater City Security Guard, and other various security factions. Many habitations in this zone extend into the mountains and are designed as spirit storm shelters.

The Quante Quarter: Administrative quarter. Home to the Museum Bunker, a series of underground museums purpose built for storm protection.

Important trade arteries: The Storm Road and the Arid Road directly connect Crater City to the seaports of Tracen and Nies.

Crater City is constantly expanding. New city districts are being planned and constructed outside the Rose Crater and the Borkon Council is currently debating whether it is viable in the long term to extend the city or construct a new one at a site fifteen miles to the west. This debate is ongoing.



Crumble Rock - Envelop component. Slabs of false granite designed to camouflage dust pits. When a certain weight limit is reached on the rock, it crumbles and drags the victim into the pit where they are suffocated.

Identification: Can appear similar to normal granite until water is poured over it. The porous nature of the rock betrays its weakness.



Cult of Lession - Ancient cult whose goal was to release the demon Lession from imprisonment. Disbanded after many years of failure. Their secrets were reputedly taken east by their last High Wizard and buried somewhere the Mountains of Mourn. Many believe these secrets might hold part of the key to releasing Lession.



Cutter - Mercenary Breeze Sifter on hire to The Cadavat.



Cymbal Lamlock - A Water of the Woods miner who perished along with two companions when his customised mining capsule was besieged by a minor spirit storm. Lamlock described the experience by writing a diary of his final days on an interior wall of the capsule. This text became known as the Lamlock Writings.



Dacca Bid - Large fish and plant eating bird that rests close to Crater City when following their seasonal migration north from the isle of Dacca into the upper peaks of the Naragot Mountains.

Wingspan: Adults reach 20-25 ft.



Dalagoa - Demon world from which Lession and others entered the Parawerthan before it was sealed with the Island Envelop.



Dall Sand - Used primarily the making of ultra strong bottles. Provenance: Unknown. Deposits are refined from sediment dredged up in the Haw River estuary. Valued for its strength and beautiful azure colouring.



Darkning Mountains - Mountain range that runs for almost a thousand miles along the Marator Shores.



Darwort - A fast growing weed that can infest arable and grazing land if left unchecked.



Delagod - Suburb of Crater City constructed when the city expanded beyond the boundaries of the crater and along the Storm Road. Population: circa 11,000, most of which lived underground. Construction halted along the southern corner of Delagod when the foundation of a Thrallen burial ground was discovered.



Delagod Spirit - Malicious, troublesome spirits that rise from the Thrallen Burial ground under certain atmospheric conditions.



Delagord Caves - Vast cave system located beneath the Hardock Mountains on the north-eastern shores of the Empty Sea. Central cave system is mapped to a depth of twenty-four miles, but presumed to extend much farther.



Delagord Eye - System designed for remote investigation of potentially threatening locations. Consists of a square frame with three racks of small copper bells attached. A thread runs from the clapper of each bell up through a series of pulleys and wheels and into a sealed box mechanism mounted on the frame’s crown.

When an area requires investigation, a single glass filament thread is spooled out from the box and attached to the antennae of a dalagord worm. The worm is than sent into the location. Its sensory reactions to what it sees, hears, and smells are passed back along the filament thread. These signals cause minute vibrations that are translated by the box mechanism into bell signals. A trained operator translates these bell signals into calculations that are then fed into a Mist Map to give a precise picture of what the worm sees.

Lavun powers the Dalagord Eye. Contents of box mechanism unknown.



Delagord Worm - Blind snake found only in the depths of the Delagord Caves. Its acute sensory perception can be harnessed for various methods of information gathering. Excretes a poison to incapacitate prey. Harmless to humans. Can reach lengths of 2-3 feet.



Demenous - The God reputed to control the currents, tides, storms, and swells of the empty sea with strands of his hair and gusts of his breath. Said to reside in deep water far beyond the Conatal Isles.



Devenish Monks - Scholastic Order of monks dedicated to documenting the history of the Known Parawerthan. This order holds high positions among many organisations within the Known Parawerthan due to their in-depth knowledge of the world and their skill at working Lavun.

Unproven rumours circulate that the order has expanded into worlds beyond the Parawerthan. The order routinely rubbishes these claims.



DFD - Armbranch’s dried fruit drug that induces a sense of calm that lasts for up to six hours.



Diacan - Former capital city of The Memonen. Destroyed following the Tribe of the Cairns invasion.



Dissolution Tree - Envelop component. Released leaves onto intruder. Leaves can dissolve the most robust of protective materials and cause intense flesh wounds. The sap from this tree is a breeding ground for Joga Fly.

Identification: Tall, willowy tree with dark yellow needle leaves. Upper layer of roots are occasionally visible above ground.



Dome House - Common abode used in Crater City. The main living quarters are constructed below ground level as a self-contained bunker capped by a white dome designed for storm protection. Anchors are attached from the dome to the bunker. In case of a Spirit Storm attack, the anchors are designed to break, allowing the dome to be lost while the bunker sinks deeper into a pre-prepared pit.



Dragnese - A medicinal compound formed by mixing set amounts of Glate Root and Hyenda Root to combat Drague Fever. On contact with human blood, the compound produces an antidote that has the effect of ‘chasing’ the ‘living’ elements of Drague Fever from the victim’s bloodstream. Once these ‘living’ elements are expelled they must be collected in liquid form and administered intravenously back to the sufferer. The Dragnese then converts them into a healing enzyne which destroys the remaining poison.

Dragnese failed to completely flush the Drague Fever from Raymond. This is why he cannot risk going home.



Drague Fever - One of the dozen known ‘living’ fevers that can kill in days if not treated immediately with Dragnese. Once the Dragnese takes effect the fever will exude as a sticky sweat from the victim’s fingertips. This liquid will form a pool on the ground before vaporising and attempting to escape as a mist. To facilitate a full recovery, this mist must be caught, condensed back into liquid form, and administered intravenously to the victim. Following this treatment, the victim will recover in 96% of cases without any side effects.



Drop Cave - Deep pit formed when eltro acid builds up in limestone cave and eats into the floor.



Drowned Water - Body of water deoxygenated following exposure to various water spells. Can occur in ponds, lakes, or sometimes the sea. Drowned Water will not mix with oxygenated water and is sometimes used as a storage area for sedentary water spells.



Dudd Rock - A type of soft black rock formed from a bacteria soup that gathers in pools at the bottom of drop caves.



Earth Swimmers - Envelop component. Predatory, underground snake. Tracks intruders by scent and vibration.

Identification: Impossible to detect before strike.



Eastern Wastes - Unexplored lands far to the east of Borkon. Also known as the Land Beyond Tomorrow, The Flux, and The Eternal Horizon.



Elements of the Fifth Seat - The Fifth Seat’s representatives throughout the Parawerthan. Skilled in diplomacy, magic, warfare, and other methods of control.



Eltro Acid - A by-product of a subterranean microbe that lives in limestone formations.



Empty Sea - Vast body of salt water that dominates the states of the central Known Parawerthan.

Size: Unknown. Navigated waters measure circa 14,300,000 square miles.

Home to many island states. Known as the Empty Sea due to its size. Tinotte explorers coined the phrase Empty Sea because ‘the horizon always looks empty as if it goes on forever’. See accompanying map for further details.



Envelop Gateway - The opening from our world into the Parawerthan. Consists of three sections.

Inner tunnel: A shaft drops 28ft underground from the basement of Singleton cottage and continues as a tunnel for 54.6ft before widening into a small cave.

Cave: The remains of the Cauldron Doorway are found here. When the machine around the Cauldron is activated it causes a physical portal between the two worlds to open in the wall.

Outer tunnel: This leads from beyond the portal for a farther 89.2ft before empting into the Parawerthan. The outer tunnel is where Maya lay comatose for over a year. It is also where the Wind Sentry performs its checks. Raymond constructed a barbed wire barricade with 7000 volts running through it just inside the tunnel exit to deter any intruders.



Envelop Getinol - Sometimes known as a Gardener. Core component of second and third generation Envelops. Each Envelop Getinol is trained in the specific maintenance of the Envelop it’s assigned to. Will remain attached to a Father Tree for up to one year after introduction to Envelop in order to gain detailed field knowledge of that Envelop. Once fully operational it is an essential feature of a functional Envelop.



Envelop Plantagen - Naturally formed security system used for prohibiting access to portals and other vulnerable areas. Envelop Plantagens are designed by the Nescan Guild. They consist of a layer of ‘jungle’ containing traps, creatures, poisons, and other ‘weaponry’ designed to kill intruders.

Though it appears to be randomly ‘planted’ around the restricted area, every tree, bush, weed, trap, and creature, within the Envelop is connected and monitored by an overseeing power called Father Tree. Each Envelop also contains an Envelop Getinol who provides maintenance services under the instruction of Father Tree.

Envelop Plantagens are custom designed according to the Nescan customers’ needs. Due to the high expense and maintenance contracts, only independent governments, principalities, and other wealthy organisations can afford them. Due to ‘contractual differences’ or lack of funds, some Envelops have not been maintained. It is unknown outside of Nescan circle how many of these types of Envelops exist.



Eprex Tree - Envelop component. Produces Fire Fruit.

Identification: An orange tinge can be detected along the trunk.



Erdath - Semi-slang Parawerthan name for our dimension.



Erman Furnace - A sacred cremation furnace housed in the Temple of Souls in the city of Ralenor. The fire within the furnace requires no fuel and was bestowed on the Tinottes by the Fifth Seat for ‘services rendered’.



ES Dead Ground - Also known as, ‘Envelop Seclusion Dead Ground’. Area of barren ground formed along the perimeter of an Envelop Plantagen to provide a first layer of deterrent. Almost impossible to cross without serious injury or death due to trap placement and energy produced with the ES’s soil.



Eyes of the Soul - A tracking spell used to hunt enemy in dense jungle. The glare from its many facets causes burn marks to flesh akin to sunburn.



Face of the Dragon - Component of Gateway Machine. Skull of the dead Cauldron Doorway found beneath Singleton Cottage. It contains the energy fuel vital for gateway functionality.



False Trail Spell - A spell that will take a spread a spoor along a false trail to confuse and enemy. Spell lasts for up to one hour.



Father Tree - Sometimes called a Genesis Tree. Core element of third generation Envelops. On first planting, each Envelop is assigned a Father Tree that monitors the Envelop’s development and suggests any suitable changes. A Father Trees analyses and monitors all aspects of an Envelop using a root web that stretches from its root ball to the borders of the Envelop. A Father Tree is a highly intelligent life form and works closely with the Envelop’s assigned Getinol.



Feather and Ink - A Lavun based Golden Eyes communication method. Using this special Feather and Ink, a message can be drafted out on any piece of paper. Once the message is complete, the spirit of the dead bird the feather was removed from appears and carries the feather back to the Underground City. When placed in the hands of a trained mage, the feather will then replicate the message word for word on specially prepared paper. Reply messages can also be sent in this manner.



Fenster Level Magician - High ranking magicians skilled in the arts of espionage, dirty war, and various methods of torture. Are often used as spies.



Fire Fruit - Envelop component. Fruit from an Eprex Tree. Fruit pods can explode and shower an intruder with a rain of acid.

Identification: Eprex Tree has an orange tinge along its trunk.



Flexibriar - Envelop component. Ultra tough briar that ensnares intruders by coiling around them and tightening. No known method of deterrent. Death is caused by thirst and starvation.

Identification: stands out from normal briar growth due to the deep red colour of its thorns.



Floating Irk - Wingless insect that floats through air by ingesting methane gas from rotting vegetation into an inflatable skin sac. When inflated, this sac allows the insect to rise like a balloon. Sticky mucus is then released over the sac to attract small insects. Once trapped on the sac, they are ingested through it. Commonly known as the Bubble of Wings due to the large amount of flies trapped on the surface of the sac at any given time.



Galt Spell - Indoor security spell. Primed by ‘scenting’ it with the body odour of those validated to enter certain areas. Anyone or anything that attempts to enter with an unknown scent, will immediately be contained within a paralysing hold.



Garigan - Cadavat minder and trainer based in Crater City.
Gas Balloon - Balloon filled with up to 300,000 cubic feet of Methane. Gas balloons are released as a method of storm deterrent. Balloons are equipped with a fuse and designed to explode at a certain height to ‘break’ the run of the storm.

Gas is sourced from the city’s organic waste dumps. To date, this is an untried method of deterrent.



Gas Balloon Station - Area where methane is extracted from organic waste and used to prepare gas balloons.



Gateway Envelop - Envelop Plantagen deployed to prevent any access to or from the gateway leading to Singleton Cottage. Envelop consists of five square miles of hostile vegetation filled with traps to prevent intrusion. The Envelop is surrounded by a fifty-foot wide perimeter of ES Dead Ground to seal it off from the naturally growing environment of the Shavlod Jungle.

Armbranch was the Envelop Getinol assigned to this gateway.

This Envelop lost much of its strength when poison from the Basilod’s Spirit spread through it.



Gerridian - A powerful rogue Hempat Magician who seeks various ways to leave the Parawerthan and conquer other dimensions. His creation, the Basilod, was trapped within the Envelop Gateway while attempting to reconnoitre our dimension.

Gerridian’s current location: Unknown since the fall of his Fake Empire.

Skill set: Unknown

Considered highly dangerous and marked for execution by the Cadavat.



Gerridian's Fake Empire - A false land created by rogue Hempat Magician Gerridian to protect his lair from any intruders. Everything within it: bogs, lakes, rivers, forests, and mountains, was built on magic foundations. Once Gerridian was forced from his lair, this magic disintegrated before imploding on itself.



Getinol - Highly intelligent race of creatures bonded to the Nescan Guild. Trained by the Nescan as bodyguards, warriors, servants, assassins, and Envelop Plantagen caretakers.

Physical attributes include willowy limbs, orange eyes, and flat face. Head and torso is covered with a tough hair that resembles the bark of an old Oak tree. Strong. Fast. Supple. Can regenerate lost limbs and survive in environmentally hostile areas. Are renowned for their loyalty.

Numbers: Unknown. Estimated at several thousand.



Ghost Boy - A boy trapped within a Lavun spell he inadvertently created. Sightings: Rare. Said to wander the wilderness in search of a release cure.



Gilvets - Harmless wild grazing mammal.



Glass Filament - A flexible thread spun from Dratter Glass that is used in conjunction with elements of Lavun to transport sensory information over short distances.

Used as a secure communication method within Tinotte government and military complexes. Information is encrypted using mathematical algorithms that are impossible to break and can only be decoded by highly skilled operators.



Glate Root - Root of the medicinal herb the Glate Plant.



Glimmer Wraith - Harmless wraith designed to threaten and gather information rather than cause actual bodily harm. Appears as an apelike silhouette constructed from millions of tiny grey flakes of earth.

Common usage: To deter snoopers or spies from entering protected areas.



Gliss Plant - Leaves can be boiled into a stew that neutralises the effects of inhaling Black Moutet gas. Seeds can be used to safely clear unwanted Black Motets from campsites, frequently used forest trails, and other vulnerable areas. Once watered with human spittle, the seeds sprout into seedlings that burrow underground and destroy the Black Moutet’s root ball.

Identification: Low growing shrub with distinctive grey leaves and flower.



Globe Light - Battery powered light.



Golden Clearing - Envelop component. A clearing in the trees, above which a concentration of gas is formed that concentrates the sun’s radiation to lethal levels. Can cause severe or fatal burns depending on length of exposure.

Identification: The undergrowth surrounding the clearing is designed to withstand radiation so no noticeable aberrations are visible here. A common way to test a Golden Clearing is to toss in fresh grass or leaves and noting if they ignite.



Golden Eyes - Tribe formerly known as The Memonen.

Driven from their lands by the Tribe of the Cairns and forced to find shelter in tunnel system beneath the Darkning Mountains. Named after their large distinctive eyes that evolved from a millennium of living underground.

Population: Unknown. Estimated to number upper six figures.

Once mainly farmers, the Golden Eyes have evolved into a tough, warrior race who are determined to reclaim their kingdom of Pendard—now known as Borkon. Governed by an elected council. Current lands falling under their sphere of influence include stretches of the Marator Shores, the Darkning Mountains, and the western stretches of the Shavlod Jungle.

Self sufficient due to unlimited water supplies, advanced underground farming and livestock breeding methods, and the availability of foodstuffs from the Shavlod Jungle.

Undocumented reports state that the Golden Eyes discovered an abandoned city deep beneath the Darkning Mountains and advanced technologically by deciphering the secrets hidden there. Further undocumented reports state that sizeable deposits of Lavun exist there.



Gorogen Bird - Small bird specifically bred and trained to detect approaching Spirit Storms.



Gragge Imp - There are only seven known instances of Gragge Imps breaking into the Parawerthan. Six are dead. Rumours abound that the seventh is held in the catacombs of the Fifth Seat. No evidence exists to suggest this.

To date, only two Bottles of Darkness have ever been opened. Location of the remaining bottles is unknown.



Gratan - Golden Eyes guide.



Grodana Mountains - Mountain range found along the southern fringe of the Shavlod Jungle. Reputedly the domain of an aging Grey Spirit Storm.



Hadogan Glass - Dark green glass blown from quartz sand only available on Hadogan Isle. Used as a secure container to store Lavun.



Halabon Spice - Valuable spice imported from beyond Borkon and traded in Crater City. Used for preservation of foodstuffs.



Harander - The Keeper of the Word. Also known as one of the Seers of the Mountain.



Hardock Mountains - Also known as the Sun River Mountains. Range of mountains found on the north-eastern shores of the Empty Sea. Best known for the veins of silica that run along its seaward cliff faces. This silica catches the sunset and gives the impression that rivers of fire are running down along the mountains into the sea.



Hatog Breath - Breath released from a powerful Sun Forest predator called a Hatog. The breath can trap machines and creatures in flight by rising as a mist, condensing around the prey, and dragging it down under the weight of water. This mist can penetrate winds up to 30 knots.



Havan Gas - Found only between the double layer of Maymens’ skulls. Numerous tests have been performed on this gas, but its navigational properties remain a mystery.



Havannon Weed - Robust binding material found along most shorelines. When spun into thread, rope, or cable, desiccated Havannon Weed is much sought after for its strength, durability, and suppleness.



Heart of the Parawerthan - A guide book written by Denevish Monks detailing the basic properties, uses, and various forms of Lavun.

This book is regarded as a valuable introduction to those curious to know more about this material.



Heda Stick - Carved from the heartwood of a Heda Tree trunk. Useful in the creation of numerous simple Lavun spells.



Hemlight - Subterranean mammal domesticated and trained for use in various types of underground exploration. Most commonly used for sampling cave systems for ore, Cardburn, or other precious minerals. Can also be trained in underground rescue and used to guard vulnerable mineshafts from any underground threats.

Under certain circumstances, Hemlights are trained to seek out deposits of Lavun in deeper underground systems. This practice requires a special licence that is rarely allocated to anyone outside the major mining guilds.

Identification: Resembles a large house cat. Covered in stubby, dark brown bristles. Together with a collapsible ribcage and flexible bone joints, these bristles can be flexed to enable it to squeeze through tight spaces. Its most prominent feature is its saucer eyes. These contain luminescent features that allow it to ‘store and release’ special types of light, thus enabling it to see underground for extended periods of time.

It is not unusual for a strong bond to form between a Hemlight and its handler.



Hempat Magician - Powerful magicians trained in The Crad. Qualified Hempat magicians are much sought after by kings, despots, and autonomous governments alike.

Skill sets: Unknown.

The code of the Hempat requires them to take an oath of silence. If the oath is broken, an inbuilt spell will detect the breach and automatically erase all knowledge of the order from their minds. Few risk impersonating a Hempat.

Qualified Hempat magicians are easily distinguished by the shadowy image of their feet. While most Hempats leave The Crad after qualification, a part of them is always bound to this land. The illusion that they have no feet is meant as a constant reminder of this.



Hennessy - County Cavan farmer who was attacked by the Basilod Shadow.



Horseshoe Mountains - Gerridian’s lair within the Fake Empire.



Hult Sponge - Harvested solely in deep water off the Tanelly Isles. Sought after for its insulating properties and flexibility. Strips of Hult Sponge are often stitched into winter clothes to provide extra protection. Due to its high price, it’s known as a luxury for the rich.



Hunting Mist - Envelop component. A poisonous mist that latches onto an intruder’s scent and pursues them relentlessly until the intruder abandons the Envelop or is smothered by the mist.

Identification: Low lying bank of mist several feet in diameter. Can be deterred using fire.



Hydrameade - A rare and potent poison that turns flesh and blood to stone while leaving the victim’s life force imprisoned within the rock.



Hyenda Root - Root of the medicinal herb the Hyenda Plant.



Insect Mirror - Envelop component. Pool of reflective sap used to breed and store swarms of attack insects. Swarm is released on contact with any scent alien to envelop.

Identification: Appears like a still pool of water. Insects held within it can be viewed on close inspection.



Island Envelop - Also known as the Dalagoa Envelop. Constructed on the borders of the Shavlod Jungle to prevent any passage through a gateway leading from the demon world Dalagoa.

Before the Envelop was planted, the Nescan fused the ground bordering the gateway into a glassy black rock. A local tributary of the Geneal River was then split and redirected around this rock to form an island.

Known traps located amid the Envelop foundation growth include Antelop Sparks, Insect Mirrors, Tray Fungus, Flexibriars, and Sand Swimmers.



Isle of Bones - Uninhabited island 1400 miles southeast from the City of Roses. Named due to the range and number of animal bones found scattered there. Early explorers described finding fields of bones within the valleys of the mountain range that forms the central spine of the island. Stone nests were also discovered here. It is presumed that the island was once the home of a species of large predatory bird.

Approximately 45% of the bones have been identified as belonging to mammals inhabiting islands up to 400 miles away. Due to the condition of the bones, it is assumed that the predators who once inhabited the island died out several hundred years ago. Significantly, no remains of these predators have ever been found.

For a six-year period following the discovery of the Isle of Bones, a thriving fertiliser industry sprang up on the island. Bones were ground down and transported back to Borkon in the belief that the properties of the fertiliser could enrich land reclaimed from the Shavlod Jungle. Though it initially appeared to work when tested with basic jungle growths, this practice was ultimately abandoned when commercial farming was attempted and all foodstuffs emerged from the ground deformed and inedible.

Harvesting these bones is now recognised as a mistake due to the lack of information about them. Thus, the Isle of Bones is now listed under the Tinotte Prohibited Islands Manifesto.



Isle of Dacca - Uninhabited island in the Empty Sea 1215 miles due east of the City of Roses.

Land mass: 11,000 sq miles.



Jaeran - Captain of the buccaneer smuggling ship The Marsten.



Jakka Carpet - A strip of vegetation containing a powerful, fast acting acid. Once an intruder steps onto the carpet, the acid will eat through footwear and flesh before they’re aware of the threat.

Identification: Slender strips of the Jakka Carpet’s silver root tubers can sometimes be seen above ground.



Joesa - Cadavat R&R specialist. Skilled in the arts of massage, relaxation cookery, post battle trauma therapy, and medicine.



Joga Fly - Carnivorous fly that hunts in swarms of several hundred.

Identification: Silvery in colour. Maximum length: 2 inches.



Justin - Raymond’s younger brother. Part of Raymond’s Singleton Cottage backup team.



Kanar - Mercenary Hempat Magician on hire to The Cadavat.



Keal Fish - Large food fish bred by the Golden Eyes in deep underground pools.

Max weight: 200Ibs.

Length: Up to 4 feet.

Dorsal spines of the Keal fish are commonly used as arrowheads, nails, and climbing spikes. Skulls can be used as anti-intruder traps to defend outland Golden Eye territories.



Keeper of the Word - Senior member of the Seers of the Mountain tasked with administering the Golden Eyes library.



Keyes' Box - Wooden box fashioned from unidentified timber. This was also concealed in the walls of Singleton and contained important portions of Keyes’ Parawerthan writings.



King Cheledor - Last of the Tinotte monarchs who unified the bitterly divided warring Tinotte tribes before renouncing his throne, creating a governing Tinotte Council, and initiating a democratic voting system to elect representatives to said council.



Kiss of Death - Envelop component. Bush with puckered, funnel leaves filled with poison that latch on to flesh following minimum contact.

Identification: Dark green funnels speckled with small orange spots.



Klatotet - Largest known subterranean insect generally found beneath heavily forested areas. Known for its ability to survive in low oxygen environments due to a ‘sponge’ protein found in its blood that partially neutralises the effects of carbon dioxide. Diet consists of small subterranean invertebrates, mammals, and worms. Will occasionally seek larger prey above ground after breeding. Carapace is ovoid in shape. Uses two sets of digging claws to burrow. Has few natural enemies. When threatened it withdraws into its carapace and seals both ends with a tough membrane.

Identification: Adult carapace is dark black with silver stripes along its back. Length: four feet. Girth: Maximum two feet. Weight: average 55Ibs.

Egg clutch: 4-9 white eggs.

Threat level: High.

Post breeding hunger frenzy often drives klatotets to the surface to seek larger mammals such as deer or wild pig. This behaviour occasionally brings them into civilised areas where contact with humans is unavoidable. An intruding Klatotet rarely survives such an encounter. Though few human fatalities are recorded, the number of serious injuries has risen significantly over the past forty years.

Several mining guilds are known to be conducting ongoing tests on the ‘sponge’ protein in the Klatotet’s blood to see if such a protein can be modified for human use in deep mines.



L Shaped Timbers - Components of the Gateway Machine. Used as support frame for the Cloak.



Lailia - Golden Eyes guide.



Lamlock Writings - A day-by-day account of a lethal spirit storm attack on a Water of the Woods mining capsule.



Langta Shark - Aggressive, predatory shark known for its fearless defence of its breeding grounds and young. High intelligence. Will work together in pods to achieve a commonly beneficial aim.

Threat level: High.



Lant Portal - Invisible gateways leading into Gerridian’s fake empires. Perfectly camouflaged to blend in with surrounding ecosystem. An advanced Lavun tracking spell is the only known method to locate these gateways.



Lavun - The core element of all Parawerthan magic.

Extremely rare and is found mostly in deep mines and wastelands. In its rawest form Lavun exists as a thin grey thread.

Value: Official set trade value is 1oz Lavun = 30Ibs gold. The unofficial rate to purchase Lavun is much higher.

Stocks: Unknown.

Origin: Unknown. The generally accepted explanation is that it was formed in the Great Event and scattered throughout the Parawerthan in the after shocks.

Lavun is a stable, highly prized substance, valued for its versatility in constructing the most complex spells. In many areas of the Parawerthan the search for Lavun is strictly limited to specialised licensed guilds. Despite the severe penalties for rogue exploration, there exists a thriving underground industry specialising in small-scale exploration, smuggling, and illegal sale of Lavun.

Depending on the strength and complexity of the spell created, it is sometimes possible to recycle parts of the spell back to its raw form. Specially trained mages are called Recovery Mages are licensed to perform this recycling.

Countless books have documented this material. The information in most of these books remains classified. The ‘Heart of the Parawerthan’ is one of the most popular books written about Lavun that is available to the general public.



Lession - Delagoan Demon. Lession terrorised a stretch of the Empty Sea coastline and the City of Roses until the inhabitants caught him. Instead of executing him, they cut off his wings and banished him to an abandoned lighthouse island twenty miles off shore.

Lession learned to fly again using artificial wings created from driftwood and enlisting the aid of a Grey Spirit Storm. When he was caught a second time he was administered a dose of hydrameade to ensure he never flew again. Resides now as a living statue on the island.



Lession's Island - Final resting place of the demon Lession. Together with his concubine Hurkerna, they were poisoned with hydrameade and condemned to live out their days as living statues. These statues are positioned on a tower overlooking the Empty Sea.

Many believe that when Lession is awakened he will act as the key to unlocking the secrets of the City of Roses. A cult grew up around this legend and attempted to return Lession’s soul to The Parawerthan using spells, prayers, and human sacrifices. The Cult of Lession disbanded many centuries ago. Now the island is under the control of the Cadavat who have ambitions to continue where the Cult of Lession failed.

A Cadavat witch called Stavlan is in residence. He controls all access to the island. Spirits patrol the waters offshore and will take down any boat that approaches within half a mile. Other spirits patrol the shores to ensure that anyone who does land will not make it past the water line. The stone houses here have no doors and are accessed through a series of underground tunnels. These tunnels are mined with traps and patrolled by various security spells.

Energy seeping out of Lession’s statue powers the many ghosts who live there.



Lights of the Storm - Sprite like creatures that exist within the energy found along the peripherals of a natural storm.



Lint Insect - Cadavat investigation tool also known as the Insect in a Box. It is used to examine crime scenes to detect and gather the minutest traces of blood, saliva, or other bodily liquids. Kept in a comatose state in a small wooden box until needed. Following an examination, it is returned to a Cadavat Apothek where its sensory organs and mandibles are analysed for samples.

Identification: Finger sized black insect with a reddish hue on its thorax. Wings are clipped to prevent flight.



Lock Mud Trench - Envelop component. Trench trap containing a sticky, poisonous mud. Fumes from the mud will destroy any bridge structure laid across it.

Width: Circa 10 feet.

Length: Varies according to terrain.

Identification: Bright grey mud is designed as a deterrent and is easily spotted in daylight.



Log Battery - Component of Gateway Machine. Short length of log fashioned from a Scult Tree and used to store electrical energy vital to booting up The Machine and activating its fuel energy.



Lord Gullivan - Saviour of the Golden Eyes.

It was his decision to open the Bottle of Darkness that caused widespread destruction and the death of tens of thousands of warriors from the Tribe of the Cairns when they threatened to overwhelm his people as they fled into the Darkning Mountains. As a result, Lord Gullivan was cursed by The Granne (the spirit of the bottle). His bones lie at rest in a specially prepared tomb deep within the Underground City in a religious burial site called The Keep.



Lord Gullivan's Tomb - Constructed on two levels deep within the heart of The Keep. Access to the tomb is through a gateway that will only open when fresh non-Golden Eye blood is sprinkled onto it.

Upper level contains a block of Han Crystal containing the empty Bottle of Darkness. The walls of the lower level are clad with blocks of Han Crystal. Lord Gullivan’s shattered bones are laid out on an altar of solid crystal.

Lord Gullivan's wife, Hermyn, is interred here in a sealed sarcophagus.



Lost Lands - Title for any area ravaged by Spirit Storm. Declared a hostile environment.



Lost Travellers - People who tried to cross the Broken Fields by balloon and fell victim to the special atmosphere that lingers over it. This atmosphere prevents any air travel by ‘freezing’ the balloons in place. Most aboard die succumb to starvation. Others choose to jump to stop their suffering.



Lyfter Bird - Genus of the Rore Bird used for transporting large loads between the Shavlod mining camps and Borkon. Travels everywhere with an accompaniment of four smaller Reduss Birds who act as Spirit Storm scouts tasked with providing a safe flight path for the Lyfterbyrd.



Marator Shores - Three hundred mile long desolate rocky stretch of land sandwiched between the Darkning Mountains and the eastern shores of the empty sea.

The northern stretches of The Marator once supported several dozen thriving fishing communities until the arrival of high numbers of Langta Sharks. Due to the aggressive shark behaviour, fishing became non viable and the Marator fishing villages were abandoned.



Martina - Armbranch’s one time friend on Teenchat.



Master of Crypts - High-ranking Golden Eye tasked with administering The Keep.



Matchlock - Winged reptile used to tap into natural storms and conduct Lights of the Storm to ground level for entertainment.



Mathlos - Team leader of Mote cultivation operation in a large Vennan strip in the Shavlod close to the Envelop Gateway. Attempted to kidnap Armbranch. Died at the hands of the Wind above the Trees.



Maya - Raymond’s wife. When the gateway was first opened, the Basilod’s Spirit attempted to kidnap Maya and take her to Gerridian’s Fake Empire. When the beast was unable to get her ‘physical’ body past the outer tunnel leading to the Parawerthan, it extracted much of her life’s essence and continued with that.

Maya was left in a coma within this tunnel for over a year. It was impossible to remove her from this no man’s land between worlds until her life’s essence was returned following the Basilod’s death.

She recovered quickly from her ordeal and is a now a key player in Raymond’s Singleton Cottage Backup Team.



Maymen - Itinerant race of peoples. Skilled traders, boatmen, balloonists, and navigators. Easily identified by their tall stature and hairless, ovoid heads. Due to their navigational skills, Maymen are an essential component of any long distance expedition, trade mission, or military operation.

Maymens’ exceptional navigational skills derive from the presence of a small quantity of Havan Gas that exists between the double layers of their skull. This gas is naturally produced and enables them to recognise longitude and latitude co-ordinates in most of the Known Parawerthan without the need for any navigational equipment.

Maymen are mercenary by nature. Are valued and respected for their loyalty and fearlessness.

A common non-fatal punishment for wrongdoings is to release the Havan gas by drilling a hole through the outer layer of the skull.



Mere Lung - The desiccated lung of a Mere Whale. Used primarily for storing oxygen supplies.



Mere Whale - Harmless filter feeding mammal found only in the deep waters off the Isle of Bones.

Identification: Adult Mere Whales are black in colour with a noticeable grey stripe running along its flanks. Can also be successfully identified by the pink tinge of their gill rakers. Length: 18-22 ft. Weight: 6500-7500ibs.

Numbers: Unknown. Estimated at <500.

Exploitation: Though a moratorium on Mere hunting has been in place for over three hundred years, an underground trade in Mere pelts, flesh, and lungs, exists. Despite the moratorium, and the stiff sentences for possession of Mere flesh, no concerted effort has been made to protect their breeding grounds. The reasoning behind this decision is based on the fact that the waters they inhabit are too stormy to accommodate any fishing. No more than 1-3 Mere Whales are caught per annum.

Due to their ability to dive to great depths and stay below surface for up to four hours in search of Russ Shrimp, Mere Whales have a large lung capacity. These lungs are the most highly prized feature of a whale. They are used for the creation of Lung Bottles, and various air storage devices used in high altitude flight and for backup oxygen supply in deep mining operations. One fully inflated Mere Lung can supply three trapped miners with air for up to fourteen hours.



Message Branch - Branches sourced from a certain tree have the ability to store energy messages. Nescan Guild controls this method of communication and the branch source.

Source tree: Unknown.



Mete Fly - Once used in second generation Envelops to assist Branch Walker Imp. Redundant in third level Envelops.



Mill House - An old mill house adjacent to Singleton Cottage that has been converted into an artist’s studio for Maya. The power source for the Cauldron Gateway located beneath Singleton was discovered here.



Mining Capsule - Used for mining purposes in the Shavlod Jungle. Due to the danger posed by Spirit Storms, these capsules are cut and hollowed out from blocks of fire hardened ridge marble. A typical capsule will contain a sleeping room, recreation room, and a mining room. An opening in the floor of the mining room allows the miners to sink a central shaft without having to venture outside except to dump soil. Once the central shaft is complete, a ventilation gallery is constructed before the tunnelling begins.

Typically a team of three miners will occupy one capsule and work the Shavlod on a six-month contract. They receive a fixed wage and a percentage of any profits. Due to the danger, this percentage is usually high and worked out in advance.

Despite their strength, mining capsules are not guaranteed to protect against a Spirit Storm.



Mist Map - Cadavat scout map. The parchment is weaved together using strands of fibre from Decida plant before being soaked in a liquid Lavun based mix for up to one year. Once the parchment has softened and become infused with elements of Lavun, it is heat treated with dry mist dust from a Spirit Storm.

Mist maps are used solely as presentation tools. All details are stored in the scout’s mind and projected onto the map using a form of thought transference when needed.



Mote - Sap from the Mote plant. Illegal narcotic known for triggering a cascading release of dopamine in the brain that induces feelings of invincibility, euphoria, concentration, and energy. Highly addictive. Withdrawal symptoms can last upwards of two months.

Yield: One square yard of adult Mote plant can produce five ounces of raw sap when refined.

Mote cultivation is normally monopolised by criminalized gangs, but some independent growers exist.



Mrs Daidogan - Psychic. Part of Raymond’s Singleton Cottage backup team.



Mynat Fly - Black, finger sized insect that feeds off mammal sweat. Widespread pest.



Naragot Mountains - Runs in a great arc along the Tinottes northern borders.

Much of the land beyond the Naragot is unexplored. Access to these lands is limited due to the height of the Naragot peaks, the absence of any accessible passes, and the presence of a hostile tribe called the Avalen that dwell within its inner valleys.



Nescan Guild - Secretive and wealthy brotherhood of magicians who create and maintain the Envelop Plantagens.



Newgrange - Historically important Neolithic burial site in Ireland.



O'Heir - Local police sergeant. Part of Raymond’s Singleton Cottage backup team.



Overlook Balloon - Mayman transportation device consisting of a balloon mounted on a two level gondola. Gondola upper level houses a compact accommodation area while, weather permitting, the viewing platform on the gondola’s roof can be used for extra accommodation. The lower level houses a gas producing adult Redwal.

Skilled Mayman pilots regulate the gas released into the balloons using a valve built into gas transfer pipe running from the lower level up into the balloons envelope.

Envelope’s capacity: 200,000 cubic feet.

Altitude: Cruises easily at 4000 ft but has the ability to rise much higher depending on specific needs.

Overlook Balloons are renowned for their manoeuvrability and robustness under extreme conditions. Despite numerous attempts by external parties to obtain the design plans of Overlooks, the Maymen have managed to keep them a closely guarded secret.



Papwell - Skilled woodcutting dwarf. Uses fingernails as carving tools.



Pendard - Former kingdom of the Memonen. Became known as Borkon when the Tinottes drove the Tribe of the Cairn out into the Empty Sea.



Pradent - A remote northern land rumoured to be the site of The Great Event. Home to the Fifth Seat.

Travel here is restricted to emissaries from the kingdoms of the Known Parawerthan. These emissaries are trained since childhood in the diplomatic methods of dealing with the Fifth Seat as laid down in the Book of Response.



Purdy - Twelve bore shotgun.



Quiver Sticks - Simple Lavun spell. Two Heda sticks are exposed to Lavun for a period of fifteen minutes. When sticks are tapped together the shockwave makes everything within five yards appear to quiver. Designed to confuse an enemy.



Rafe - Artificially produced compound used primarily for manufacturing Raffian analgesic. Once dissolved in a Raffian Leaf solution, Rafe powder will extract the painkilling properties from the leaf and bind them together to form a paste. Once the process is complete, the paste is spread out to dry into powder before being packaged for sale.



Raffian - Medium level pain reliever. Commercially produced by blending extracts of Raffian tree leaf with doses of an artificially produced compound called Rafe.



Raffian Tree - Waist high bush plant grown commercially for the analgesic properties of its leaves. The medium level painkillers produced from the Raffian Tree leaves are the most common type of painkiller found in the Known Parawerthan.



Ralenor - Northern Tinotte City.



Rattadan Shoals - Treacherous body of water off the northern Marator Shores.



Rayen - Maya’s sister in London.



Recovery Agent - Highly trained mage skilled in the art of recycling Lavun from redundant spells.



Reduss Bird - Medium sized sea bird trained to scout for Spirit Storm sign in advance of trading caravans, ships, and Lyfterbyrds.



Ridge Marble - Ultra hard marble found solely on Ridge Island. Used for the construction of storm bunkers, mining capsules, and other defensive needs.



Rodeg Watcher - Small mammal trained to watch for anyone attempting to spy on the Cadavat.



Rore Bird - The largest genus of the Kande bird family. Used as beasts of burden due to their size, strength, and stamina.

Lift capacity: 5000Ibs

Range: Depends on load. Normally used for high weight lifts over distances of less than two hundred miles.

Cruising altitude: 2000 ft.

Unsuitable for human transportation due to its temperament.



Russ Shrimp - Small, white shrimp that exists in vast numbers in the Empty Sea. A vital link in the food chain that provides a staple died for innumerate marine creatures.



Rutte Bush - Commercially produced bush that produces Rutte Oil. Once oil is extracted, the bush is crushed into flammable bricks used for various Spirit Storm protection methods.



Rutte Oil - Naturally occurring oil from the Rutte Bush. Is used as a repellent against numerous parasitic insects and bacteria.



Salandan - Small marsupial trained by Crater City Security Guard to sniff out any undesirables marked with banishment scent that have ventured back into the city.



Sara - Cadavat team leader, adventurer, and mystic. Instrumental in the fall of Gerridian’s Fake Empire and the destruction of the Basilod Spirit.



Scent Spell - Lavun based spell used primarily to track down ‘persons of interest’ using smell, breath, or other bodily characteristics.

Though declared illegal under the Tinnote Manifesto of Law, special dispensations to use Scent Spells are sometimes given to create such spells depending on the circumstances. Unofficially, Cadavat Investigators work closely with other security bodies. It is believed that these dispensations are granted solely to Cadavat Investigators due to the influence of senior Cadavat members present in upper government levels.

Scent spells are successful in almost 30% of cases. Success depends on the quality of the suspects ‘bodily’ information fed to the spell and the location of the ‘person of interest’. Scent spells are most effective within a ‘two miles from release’ zone in metropolitan area and ‘eight miles from release’ zone in open country.



Scult Tree - Rare tree whose timber is used to store electricity. Timber must be first treated in a liquefied Lavun mix.



Scythers - Four legged snake like beast that can track specifically sized targets in dense undergrowth by echo sound.



Seclusion Houses - Heavily guarded buildings located in the Nescan Barony of Isletta used to breed and train Nescan Young.



Seers of the Mountain - Members of a branch of the Golden Eyes tribe known for having blue eyes. When the bulk of the Golden Eyes settled under ground, a military detachment was tasked with keeping a constant vigil along the Marator shores and the borders of the Shavlod Jungle.

Over the centuries this dedicated group chose to settle above ground in the mountains, thus avoid the characteristic ‘golden eyes’ evolution that marked those in the Underground City.



Shavlod Jungle - Area of dense, dangerous jungle. The known Shavlod measures an estimated 15,000 sq miles, contains three separate climatic zones, seven weather patterns, and four ecological zones.

Fauna: Unknown statistics. Thought to include passive, aggressive, and predatory species

Flora: Unknown statistics. Numerous species.

Agriculture: Due to its distance from civilisation, no serious efforts have been made to reclaim, cultivate, deforest, or populate the Shavlod. Agriculture is limited to small-scale narcotics cultivation in specific nutrient rich soil areas known as Vennan Strips.

Mining: Due to valuable mineral deposits and the availability of Water of the Woods close to known Envelops, several guilds have invested in small mining operations here. A typical mining operation will contain one or more mining capsules pre-prepared in Borkon and dropped on site using a team of Lyfterbyrds.

Threat level: High. Exploration and travel through the Shavlod is discouraged due to the prevalence of Spirit Storms.



Shining in the Dark - The highly skilled art of moving unnoticed through dense and dark undergrowth, forest, and jungle.



Shotter Plant - A core component of many second generation Envelops. Emits a gas designed to filter sunlight and ensure a stable temperature within the environment.

Shotter Plants proved a steady stream of Shotter Gas that forms over the Envelop’s canopy to filter the sun and keep the internal climate at a stable growth temperature.



Silent Rock - Pinnacle of rock rising out of the Naragot Mountains to overlook Crater City. Used as a Spirit Storm lookout centre. Silent Rock’s cave system is only accessible through the Crater City Prohibited Zone.



Singleton Cottage - Raymond and Maya’s home. Secluded lakeside cottage, beneath which The Gateway lies. The components of the machine used to open the Envelop Gateway were built into the walls of Singleton Cottage and discovered during renovations. Currently home to the Singleton Cottage backup team.



Singleton Cottage Backup Team - Core team of people dedicated to supporting Raymond’s trek through the Parawerthan. Members: O’Heir, Ana, Justin, Mrs. Daidogan, The Doctor, and, more recently, Maya.



Skeleton Silver Mine Project - Classified Cadavat project involving the exploration of an island in the Empty Sea that was once believed to contain deposits of Lavun. Shortly after sliver instead of Lavun was discovered, the Cadavat exploration team uncovered a vast burial ground holding the skeletal remains of an extinct species of humanoid giant. The bones were so large and so widespread beneath the ground, it was possible to drill holes into them, remove the dried marrow, and use them as tunnels. These tunnels formed the upper shafts of the central silver mine.

Location of island: Unknown. Name of island: Unknown. .

Information sourced from Cadavat leak.



Skimbak - Large squid used for traditional methods of Cramine fishing. After attaching the squid to a harness and cable, the creature is released beneath a Weed Forest and encouraged to drive the sheltering Cramine out into nets.



Slow Burn - Envelop component. A small worm that sticks unnoticed to the sole of an intruder’s boot before burrowing into the foot. Due to the release of a natural anaesthetic it can penetrate flesh unnoticed and introduce a slow acting acid to liquefy foot bones.

Identification: No viable means of identification due to size and behaviour. To repel Slow Burn, footwear should be treated with Rutte Oil before entering an Envelop.



Snap Buds - Envelop component. Buds found on the lower branches of the Snap Tree. Buds act like tiny snapping mouths to induce maximum fear and drive an intruder to panic. Though to be the prototype to a new form of psychologically based trap. Physically harmless.

Identification: Brown bark of the Snap Tree is sometimes tiger striped with narrow streaks of grey.



Solera - Exceptionally rare and large Rore Bird trained by Captain to pull his boat. Presented to Captain by an eastern mage for services rendered.



Spirit Storms - Powerful, intelligent storms that roam the Known Parawerthan.

Little is known about the Spirit Storms of the Parawerthan except for the fact that they are capable of great destruction and have shaped the history and landscape of the land for millennia. Case in point: The City of Roses.

Origin: Unknown. Countless rumours abound. The accepted belief is that the Spirit Storms are somehow connected to The Great Event.

Identification: Unmistakable due to the colouring of the sky. The ‘Breath of the Storm’, a deceptively warm breeze that precedes a Spirit Storm by up to twenty-four hours, is usually the initial storm sign. Depending on the type of storm, this breeze is not always present. Specific species of animals and birds have also been trained to detect storm sign. None of these methods are guaranteed. Many instances are documented where storms approached civilised areas by stealth.

Spirit Storms rarely come near civilised areas, preferring instead to inhabit the open sea or remoter, eastern lands.

Some known storms have acquired titles over the centuries.

The Rolling Black: Known for its ability to cloak everything in darkness as it passes.

The Ocean Grey: Named for its liking of open water and its deep grey hue that camouflages it against the sea when it rests.

The Roar of the Mountain: A grey storm feared for its winds and its penchant for dwelling for long periods within mountain ranges.

Many governments, guilds, and private individuals are actively engaged in analysing aspects of the storms. Many believe that to control a storm would be akin to controlling the Known Parawerthan.



Splash Tree - Envelop component. Roots grow thick and deep underground. Decompose quickly and turn the ground into an unstable mud capable of sucking an intruder under in seconds.

Identification: Roots emit a sweet, nauseous stink resembles rotten fruit.



Spotter Insect - Sparrow sized insect used by Cadavat to scout ahead of exploration parties. Trained Mist Map operators can transfer chemical signal data produced by spotter insects onto Mist Map. Also useful for searching ‘environmental abnormalities’ such as Fake Empires, Lost lands, Drowned Waters, and other aberrations.



Staffgrow - Large amphibian that dwells mainly along sandy riverbanks.

Max length: 30-36 ft.

Max girth: 4-5 ft.

Harmless to humans. Feeds primarily on fish. Extracts large volumes of water from the river using a pair of powerful expanding sacs in its mouth. Water is pushed through a series of internal cavities where fish are filtered out and passed into the digestive system. Water is ejected through an aperture in its flanks.



Stal Resin - Used primarily for shipbuilding. The resin from the Stal Tree is light, ultra strong, and water resistant. It is liquefied in a specialised furnace boiler before being poured into moulds to produce small to medium sized fishing boat hulls.



Stap Growth - Envelop component. Quick growing shrub used by the Envelop Getinols to mark out routes and hazard zones within the Envelop.

Identification: Unknown.



Statt Fungus - Lichen type fungus with the ability to blend seamlessly into any type of forest or jungle. Highly sought after, but difficult to find. Can be harvested and stitched into sheets to provide a multi-environment camouflage.



Stavet - Stumpy, blind, worm like mammal bred underground by Golden Eyes for protein sources.

Max length: 5-7 feet.

Max weigh: 400Ibs.

Pelts are used for clothing and footwear. Bones and offal are ground up and used as meal to feed Keal fish.



Stiven Cat - Large cat native to the high valleys of the Darkning Mountains. Prized for the suppleness and energy conducting properties of its ribcage. Stiven Cat ribcage is the principal component of a Stiven Frame.



Stiven Frame - Size adjustable corset style frame designed to facilitate use of various life saving machines and techniques such as Chest Massagers, Breath Spells, and Spinal Supports. Constructed using segments of a Stiven Cat ribcage stitched together with lengths of dried Havannon Weed, and padded with Hult Sponge.



Storm Road - Vital trade artery connecting Crater City with the coastal city of Tracen. Constructed eight feet below ground level for Spirit Storm protection. Additional storm protection is provided by storm watcher towers and bunkers each capable of holding fifty carts and upwards of one thousand people.



Storm Runner - A class of boat designed to outrun the beginnings of a Spirit Storm.



Strakker Floes - Body of water due south of Lession’s Island. Known as an uncomfortable stretch of sea to navigate due to the amount of gas produced from rotting vegetation beneath the water. Inhaling the gas initiates nausea to most who cross it.



Sun Forest - Forest commonly found in arid, wilderness areas. Upper leaves turn brown and rock hard in high summer. This shields the lower growths from the sun’s radiation. Leaves, branches, and trunk, are inflammable.

Ecosystem: Unknown. Considered high threat due to the loss of several exploratory expeditions dispatched by the Borkon Council to investigate them.



Tanelly Isles - Archipelago fifty miles south of the City of Roses.



Temple of Souls - A sacred cremation temple found in the city of Ralenor.



The Cloak - Component of the Gateway Machine. The size of the cloak dictates the size of the tunnel entrance.



The Crad - Training grounds for Hempat Magicians.

Location: unknown.



The Doctor - Doctor. Part of Raymond’s Singleton Cottage backup team.



The Fifth Seat - The ultimate power in the Parawerthan.

Origin: Unknown.

Race: Unknown.

Strength: Unknown.

Location: Officially unknown. Unofficially the Fifth Seat’s realm can be found in the western steppes of Pradant.

The Fifth Seat has the power to control many different aspects of the Parawerthan, but chooses not to wield that power. Elements of the Fifth Seat will refuse to interfere in regional disputes even when they might threaten the balance of power in that region.

During the reign of King Cheledor, the man who unified the warring Tinotte tribes, a meeting of scholars, magicians, scientists, and historians titled the Conference of Langrelan was held to discuss the significance of the Fifth Seat. The conference surmised that because his role in the politics of the Known Parawerthan was so disengaged, this godlike figure must have been placed in the Parawerthan by a higher power to watch over it.

Recent, more advanced, studies have concluded that much of his interest in the Parawerthan concern the growth of the eastern and southern lands and exploration of such lands. They also point to the fact that his title is not hereditary. It is believed that he has always existed, and has always held the title of Fifth Seat.

This leads many scholars to speculate as to where the other four seats might be. Logic dictates that they reside in other worlds.



The Gateway Machine - Raymond’s name for the Cauldron Gateway sited beneath Singleton Cottage. Components of this machine were built into the walls of Singleton Cottage for safekeeping.

Components include: The Hand, The Cloak, The Log Battery, the L shaped timbers, and the Face of the Dragon. When all five components were slotted into a specially designed frame in the tunnel beneath Singleton Cottage, the gateway opened.



The Great Event - The explosion that is said to have birthed the Parawerthan.



The Hand - Component of the Gateway Machine. Skeletal hand of a Cauldron Doorway.



The Keep - Burial grounds of the Golden Eyes. Located deep beneath within the Golden Eyes city and administered by The Master of Crypts and his subordinates. The Golden Eyes’ strict social hierarchy determines who is buried where within The Keep. Burial sites range from communal caves to crypts according to social standing.



The Lung Bottle - Cadavat investigation tool used to extract the ‘atmosphere’ from suitable crime scenes for further analysis in a Cadavat apothek. The container is fashioned from the desiccated lung of a Mere Whale. Other elements are also used in the preparation of a Lung Bottle. Information on these elements is unknown to date—thought to be Lavun based. Once the bottle is prepared, a vacuum is created inside it before the bottle mouth is sealed with a wooden stopper.

Identification: Dark red in colour. Texture is soft and grainy. Normally rolled tight for storage. Measures 4-5 ft unrolled. Capacity: 900-1000 Litres.

The primary function of a lung bottle is to extract air from a scene (usually a crime scene) for more detailed apothek analysis. Such extraction is only possible in enclosed environments such as rooms, hallways, or in some cases, small cottages. Extraction is performed once any air outlets such as window, doors, and cracks, have been sealed. A trained technician then removes the wooden stopper from the bottle and allows the vacuum to suck the required amount of air inside before sealing it.

Once the bottle is returned to an apothek, the air is then released into an analysis room for detailed examination with a Breach Spell.



The Marsten - Ocean going smuggling schooner sometimes employed by the Cadavat for undercover missions.



The Memonen - Displaced people who evolved into the Golden Eyes.



The Mouth Key - Key used to open Keyes box. Fashioned from sliver, it has no teeth only a small mouth carved from a yellow gem set into its tip.



The Rail - A memorial to Mote plant growers who were plucked away by Spirit Storms. Consists of a small length of metal rail mounted on a pair of tripods. This rail holds the remnants of the anchor cabling belonging to those who were lost.



The Reflection of the Sky - A cloaking spell capable of concealing a modestly sized group beneath it. Tints the sky to produce cloaking shadow on ground.



The Reporter - News reporter for the provincial newspaper The Anglo Celt. He has been pestering O’Heir for information about ‘unusual events’ occurring in the area around Singleton Cottage.



The Rose Crater - Man made crater and foundation of Crater City.

Diameter: Five miles. Depth: One hundred feet. Following the fall of the City of Roses, the Rose Crater was formed by a series of controlled explosions designed to provide extra storm protection for the new capital city of the Tinotte province of Borkon. Named in honour of those who died in the City of Roses.



The Thrallen - Long extinct tribe that once inhabited the Borkon coastal plain. Borkon Council commissioned three archaeological studies of The Thrallen. Results of these studies kept confidential.



The Unnamed Boat - Captain’s storm runner class boat.

Length: 82’ Beam: 15’ Draft: 3.4’

Designed to operate in the extreme conditions of the southern Marator Shores. Powered by Rore Bird Solera. Secondary power source consists of a custom designed energy storing device that harnesses energy from the Rore Bird’s guide cable and stores it in a spring loaded mechanism constructed below deck. Power is released from the springs to drive an external propeller when needed.

Upper deck had bubble cockpit with emergency escape hatch at rear. Houses six cabins, galley, recreational area, and cargo bay to accommodate Solera. Top speed unknown. Has a metal lip fitted at prow just below the waterline to keep the ship stable when moving at high speed.



The Vet - External party who once saw The Hand and is determined to uncover the truth about it. Raymond and the backup team are convinced he’ll alert the authorities if he uncovers the truth about the gateway underneath Singleton Cottage. Regardless of the consequences to Raymond, the backup team will destroy the gateway if the government and military attempts to intervene.



The Wall of Sorrow - Those who attempted to defend the City of Roses from the Rolling Grey perished in a courtyard close to the Imperial Palace. Before the Grey exterminated them, it allowed them time to write farewell messages onto the southern wall of the courtyard. The Grey then tore a great segment of this wall free and left it outside the city’s ceremonial gate as a warning to any who came near.

This wall was eventually transported to Crater City and put on display as a memorial to the martyrs of the City of Roses. The messages are still visible on its surface and The Wall has become one of the Tinottes most revered places.



Third Sight - Simple Lavun spell. When inhaled, it causes multiple instances of a users image to appear. Designed to confuse an enemy.



Tinotte Manifesto of Law - The Tinotte Peoples’ book of law.



Tish Battery - Consists of a mixture of a gas and a plant sap that stores energy from the sun when mixed in the right proportions. To date, the names haven’t been released for security reasons.



Tracen - The most important coastal city in the Tinotte province of Borkon. The entire commercial districts of the city, including its harbour, warehouses, and shipyards, are constructed inside a mountain for storm protection. All but five of the city’s twenty-two residential districts are also constructed within the mountain.

Population: 320,000.

Trade to and from the island nations of the known Empty Sea is controlled through here. Home to the Southern Command of the Tinotte Naval Services. Connected to Crater City via the Storm Road.



Track Master Spell - Simple Lavun spell to hide a spoor for up to 30 minutes.



Tray Fungus - Envelop component. Tray fungus dangles from branches and overhangs. Will adhere to anything that touches it. Emits an acid and a poisonous gas. Can only be removed from a victim by fire.

Identification: Resembles single strands of a thick cobweb.



Tremeler Massage - A hypnotic eye-to-eye massage that penetrates areas of the brain under great stress.



Tribe of the Cairns - Warlike tribe that swept the Memonen from Pendard and forced them under the Darkning Mountains.



Trodag Tree - A rare tree found only in isolated eastern marshland areas where the pH ratio in soil is ultra low. Used in the construction of Centreals and other rogue spell detecting apparatus. Resin is also highly sought after to provide a tinted coating for eye protectors used in spell preparation.

Numerous attempts have been made to commercially cultivate the Trodag Tree. Attempts unsuccessful.



Trus Mud - Artificial mud containing elements of Lavun that is used to manufacture Contract Balls.



Ultar - Golden Eyes guide.



Vennan Strip - Small, naturally forming, strips of bare land found within the Shavlod Jungle. Due to the high levels of Celeaoza bacteria in the soil, this land is ideal for the cultivation of the narcotic Mote plants. Size: Largest known strip measured 286 * 57 square yards. Vennan strips are extremely rare and the criminal gangs that control and cultivate them keep their locations a closely guarded secret.

Tinotte mining survey teams occasionally stumble upon actively grown strips. Due to the level of Spirit Storm protection (underground habitations, anchor harnesses and cabling, and iron ground anchors) normally found in active strips, it is surmised that there may be a connection between the Mote plant and Spirit Storms.



Vrant - Small hairless mammal that likes to bury under houses to nest and tap into sewer system to feed. Considered a menace due to subsidence and spread of disease. Numerous eradication schemes attempted. None succeeded.



Water of the Woods - A valuable by-product of an Envelop Plantagen. Much sought after for its curative, energising properties, and its ability to enhance certain Lavun spells. Derived from the roots of the core Envelop tree, The Hosten.

While it is impossible to gather this liquid from within an envelop, the roots of The Hosten sometimes stretch out beyond the envelop’s border. Elaborate pits and tunnels are sometimes constructed close to envelops in order to mine this Water. Once located, the Water is extracted by tapping into the root tips thus allowing the liquid to ooze out over a period of months.



Waveform - A gas released from Dudd rock. Mainly found in caves. Can magnify the proportions of anything viewed through it. Sometimes this is used in war to intimidate enemies.



Weed Forest - Great floating bodies of seaweed whose upper growths can tower thirty feet above water level. Known as a unique ecosystem that is home to a variety of sea mammals, crustaceans, birds, and fish.

The Cramine fish is especially adapted to live within the underwater fronds that trail up to one hundred yards behind the forest.



Weed Forest Dreadnought - Third generation fish factory ship. Its beaklike prow can open, ingest an entire weed forest, and strip it bare before dumping the by-product in its wake. Highly destructive fishing method. At time of writing, measures were being introduced to ban this type of fishing.



White Trien - Tooth cleaning mushroom. Has a mild coffee taste. Users describe chewing on it as akin to chewing on gravel.



Wind above the Trees - Envelop backup system spell. Each Envelop is assigned a single ‘Wind’ that contains backup elements of the Envelop and assists the Envelop Getinol with maintenance. Can also be used to ship fresh Envelop supplies and upgrades from Nescan warehouses in the Barony of Isletta when required. At certain high-risk gateways the Wind is used as additional intruder protection.

At certain high-risk gateways the Wind is used as additional intruder protection.



Wind Sentry - A powerful spell designed to keep watch over gateways and nullify any unauthorised entry. Intruders are seized and held indefinitely within the Lavun based energy vortex that powers the sentry.



Last modified on November 21, 2011

© 2010-2013 Fox Mc Geever All Rights Reserved